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Visualizers are a feature in Bejeweled Twist and Bejeweled Blitz LIVE. They are special animated patterns serving as backgrounds.

In the Windows and Mac versions, the player can toggle between enabling them or disabling them; however, 3D Acceleration must be enabled, as visualizers are not supported if the option is disabled. If the visualizers are disabled, space-themed landscapes are shown instead.

The mobile version has different sets of visualizers with some of them being exclusive to this version.

Appearances[]

Visualizers appear in every game mode of Bejeweled Twist.

In Classic, there are 21 different visualizers, appearing in a set sequence. 13 of these are additionally used for one of the 13 planets of Challenge.

Blitz uses 2 unique visualizers, with either one appearing at random. They're named "VizBuckyShards" and "VizKaleidoCat" respectively.

Zen also has its own unique visualizer, which is internally named "VizZenWheels". It use one of the planetary backdrops, on which a pattern of moving yin-and-yang symbols are overlaid that reveal a second backdrop.

Descriptions[]

Classic[]

Tutorial Visualizer[]

This visualizer appears to be a warped grid in the purple background with trails of dust-like particles being emitted from the center. This visualizer is not seen anywhere else. Its original name is VizWarpBars, albeit being a variant. It can't be used outside of the Classic mode Tutorial.

Visualizer 1[]

The first visualizer of Classic appears to be a cloud of colored gas. This visualizer appears in Gem Fall. Its original name is PlasmaClouds. In Blitz LIVE, the color of the clouds are blueish.

Visualizer 2[]

The second visualizer appears to be a green cloud full of moving green objects, possibly microorganisms. This visualizer is used in Preserver. Its original name is WindCloud. In Blitz LIVE, the background color is dark blue with a slight hint of purple.

Visualizer 3[]

The third visualizer appears to be bunches of glowing blue, purple and pink wires. This visualizer is used in Arsenal. Its original name is SpaceThreads. It does not appear in Blitz LIVE.

Visualizer 4[]

The fourth visualizer looks like bubbles floating in blue water. This visualizer is used in Bonanza. Its original name is BlobDrift. In Blitz LIVE, the bubbles appear less blurry.

Visualizer 5[]

The fifth visualizer appears to be an orange and red cloud with trails of some unknown substance traveling outward from the center. This visualizer is used in Detonator. Its original name is VizWarpBars. It does not appear in Blitz LIVE.

Visualizer 6[]

This visualizer may appear to look like an eye; the rainbow substance resembles the iris, and the black hole in the center resembles the pupil. This visualizer is used in Spectrum. Its original name is UVWarp. In Blitz LIVE, the background colors are blue.

Visualizer 7[]

The seventh visualizer has layers of different shades of blue, with white trail objects moving in a wave-like pattern horizontally across from right to left. This visualizer is the first one to not appear in Challenge. Its original name is SlipStream. In Blitz LIVE, the background has a different appearance.

Visualizer 8[]

The eighth visualizer appears to be a downward spiral made of a lava-like liquid. This visualizer is used in Firestorm. Its original name is GravityField. It does not appear in Blitz LIVE.

Visualizer 9[]

The ninth visualizer appears to be made of different layers of hexagonal-fitting facets, which look as if they are made from glowing blue light. It is also in Survivor. Its original name is VizMoleculeRedux. It does not appear in Blitz LIVE.

Visualizer 10[]

The tenth visualizer of Classic appears to be a background of blue and green with randomly appearing rainbow strings. This visualizer appears in Voltage. Its original name is VizMagicSnakes. It does not appear in Blitz LIVE.

Visualizer 11[]

The eleventh visualizer appears to be a pattern of rainbow spinning cubes. It is the second visualizer to not appear in Challenge. Its original name is Cubes. In Blitz LIVE, the color of the cubes are blue and cyan.

Visualizer 12[]

The twelfth visualizer shows white particles floating towards the centre of the screen. Ripples, like those created by raindrops, appear randomly. It is the third visualizer to not appear in Challenge. Its original name is RainDrops. In Blitz LIVE, it appears identical to Twist’s visualizer.

Visualizer 13[]

The thirteenth visualizer appears to be a scrolling multi-coloured patterned background in which circles form. It is used in Stratamax. Its original name is ContainmentField. In Blitz LIVE, it appears identical to Twist’s visualizer.

Visualizer 14[]

The fourteenth visualizer shows a blue background, on which multiple layers of white cirrus cloud-like mists float around. It is the fourth visualizer to not appear in Challenge. Its original name is ParametricFractal. It does not appear in Blitz LIVE.

Visualizer 15[]

The fifteenth visualizer appears to be a collection of trailing clouds of rainbow squares (aztec symbols actually according to game files) that move across the screen, above a background of dark cloud-like cells. It is used in Enigma. Its original name is VizRainbowGlyphs. In Blitz LIVE, the color of the clouds and background are blueish.

Visualizer 16[]

The sixteenth visualizer is a dark background on which round multi-coloured clouds that look like mist or steam expand and rotate clockwise. It is used in Coal Mine. Its original name is Raptis_Pulse. It does not appear in Blitz LIVE.

Visualizer 17[]

The seventeenth visualizer shows curved chain-like structures moving across a background of like-colored strings. This visualizer bears resemblance to the visualizer 15. It is the last visualizer to appear in Challenge, and is featured in Chain Reaction. Its original name is Subatomic. In Blitz LIVE, the color of the particles and background are white, blue and purple.

Visualizer 18[]

The eighteenth visualizer is a black background in which red and blue stars appear. They slowly drift from the right of the screen to the left. The red stars disappear after they have traveled a certain distance. Its original name is FluffyStars. In Blitz LIVE, the stars are emitted from the center and have vibrant blue colors.

Visualizer 19[]

The nineteenth visualizer appears to be a jelly-like matrix on top of a multicoloured background. In it, circular patterns pop up occasionally. Its original name is VizJellyBlob. It does not appear in Blitz LIVE, however the background asset was changed in the files.

Visualizer 20[]

The twentieth visualizer depicts 4 large rotating gears. In each there are 5 smaller rotating gears, with additional groups of 5 even smaller gears appearing in them. Its original name is Gears. It does not appear in Blitz LIVE.

Visualizer 21[]

The twenty-first and final visualizer that appears in Classic is a gradient with horizontally-moving layers with different hues of red and orange. Its original name is RedBars. It does not appear in Blitz LIVE.

How to get visualizers[]

This can be on Windows operating systems.

Classic visualizers[]

  • Start a non-timed challenge, then save and quit.
  • Open directory C:\ProgramData\PopCap Games\BejeweledTwist\users\<name of your in-game profile> and open a "savegame" file of a challenge gameplay (e.g. Stratamax) using hex editor.
  • Change the values of these bytes:
    • Offset 0x0004: to 00 (originally supposed to be 02)
    • Offset 0x000c: to 00
    • Offset 0x000d: to the hexadecimal index of your desired visualizer (from 0x01 to 0x15, inclusive)
  • Save your "savegame" file.
  • Now launch the game and load the challenge you edited. You should see the visualizers. Enjoy.

Blitz visualizer[]

  • Open a challenge "savegame" using a hex editor.
  • Change the value at offset 0x0004 to 03. Save the file after you edit.
  • Open the challenge you edited and enjoy.

P.S. The visualizer will disappear in a short while.

Zen combined backgrounds[]

  • Open a challenge "savegame" using a hex editor.
  • Change the value at offset 0x0004 to 04.
  • Change the value at offset 0x000D to the hexadecimal index of your desired visualizer.
  • Open the challenge you edited and enjoy.

Gallery[]

Trivia[]

  • The name for one of the Blitz visualizers has been discovered by a channel named SlinkyCoil.
  • A hidden "Visualizer", named "Vid2D", can be used in challenges via file editing.
    • It displays the planetary backdrop of the previous challenge or level. If a level is restarted, the backdrop changes to the challenge’s bkg2d backdrop if Visualizers were to be disabled.
    • Curiously, setting the bkg2d value of a challenge planet to 0 will give you the classic mode's tutorial background when the Visualizers option is disabled.
  • Oddly, the game refers to the tutorial visualizer as "VizWarpBars". However, when "VizWarpBars" is used on a challenge planet, the visualizer of Detonator will appear instead.
  • Use non-existent visualizer names in challenge causes the game automatically fallback to Gears.
  • There are some names of unknown visualizers that were cut from the game that can found in executable’s code. They are:
    • "VizGlassPlasma" (assets exist in the files)
    • "MenuViz" (possibly the main menu backdrop)
    • "Dominion"
    • "Visualizer" (possibly a test visualizer)
    • "BubbleChamber" (possibly seen on page 13 of the How to Play screen)
    • "VizHalfSizeRT"
  • The higher the resolution is set, the more number of gears appear in "Gears" visualizer.
    • At the "Normal" and "High" resolutions, 31 gears will be rendered.
    • At the "Ultra" resolution, 156 gears will be rendered.
  • In Blitz mode, the overall tone of the "VizBuckyShards" becomes red and gets slightly faster over time. This does not happen to the timed challenges of Challenge mode (if it is used via editing file), where it keeps its original green tone and slow speed.
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