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This article contains information about beta elements and unused content related to the game Bejeweled Classic.

Unused graphics[]

Unused spritesheets[]

There is a PLETHORA of unused graphics in this sheet, ranging from generally unused textures, logos from previous versions of the game, and leftovers from the PC/Mac version of Bejeweled 3. In this sprite sheet, there appears to be:

  • Nebulas and Galaxies, possibly backgrounds.
  • Mythical animals, a wolf, a phoenix, a Pegasus, a dragon, a lion, and a butterfly. Possibly meant for early development on Stars since those introduce animals that are supernatural.
  • Different buildings with magical auras.
  • Constellations.
  • Magical plants.
  • UI elements, such as a curved and more oval dialog box. One of them appears to be bright red, maybe some sort of warning box or part of the board? There is also more deep blue and purplish buttons by one of the phoenix sprites.
  • Shines of some sort.
  • A green and blue keyhole.
  • a giant crystal with the outline of a blue gem likely meant for the nebula backgrounds.
  • 7 stars in the colors of the gems, one is black and white likely to represent coal, and one is rainbow and prismatic likely to represent a hypercube.
  • 3 orbs.
  • The Bejeweled HD logo, before it was later changed to Bejeweled Classic.
  • Very small gems and power gems.
  • A small grey lock that is very different from Twist's, and gold lock with a yellow star on it.
  • A weird chromatic shine that is likely meant for the hypercube.
  • A dollar bill with a face of someone that says at the bottom "One Antones?"
  • A chest.
  • Quest leftovers, the quest crystal's "100%" ribbon, the bomb's explosion aura, and broken score and hint widget.
  • Our old friends that are unused from Bejeweled 3 are still here, the clock, the Doom Gem STILL unused, and the Detonate button.
BejeweledClassic UnusedSpritesheets

iOS and Android (Portrait) Only Sprites[]

BejeweledClassic portrait mainmenu spritesheet

There are a few unused graphics in the main menu exclusively for phones with portrait mode:

  • A blue gem spinning, likely going to be on the main menu and used in a similar way as seen in Bejeweled Blitz.
  • An arrow used in Bejeweled Live + for navigating the modes. It should be noted that this texture was used in an earlier version of the game, when the main menu was split into several pages. The texture would later go unused after an update that unified all the game modes into a single page.
  • An outline of both items described, along with alpha masks for both items described above for the first frames.
  • Level ranking system stars from Bejeweled Stars.

iOS and Android (Landscape) Only Sprites[]

BejeweledClassic landscape unused items

Like how the iOS and other phones have those graphics, there are also exclusive graphics from the main menu here, but more interesting.

  • A chest locked and opening, likely going to be used as loot boxes, because EA.
  • A key likely intended to open the chest.
  • A "X2" boost/power, which would've likely increased the current score multiplier in Lightning and Ice Storm.
  • A boost/power with an explosion covering a ring, likely intended to be a Detonator button, which would destroy all special gems on the board; similar to Bejeweled Blitz. Detonator code still exists in the game, but unused unless one were to hex edit it in.

Earlier Version Leftovers[]

BejeweledClassic unused mainmenu crystal arrow

The arrow

The arrow from an earlier main menu remains unused in Classic, even after several updates.



Unused Sounds[]

Most of the sounds heard here are mostly from Bejeweled 3, which was removed. Also some sounds were changed in Bejeweled Classic's development (or Blitz), for some particular reason.

Voices[]

voice_goodbye.ogg[]

There is no voice playing when the player exitting the game.

voice_nomoremoves.ogg[]

There is no voice playing when the player running out of moves in Classic mode, the voice will say "GAME OVER" instead.

voice_challengecompleted.ogg[]

There is no voice playing when the player complete a mini-quest in Quest mode because Quest mode do not exist in this game.

voice_welcometobejeweled.ogg[]

There is no voice playing when the player accessing the game for the first time, this goes unused.

Sounds[]

alchemy_convert.ogg[]

Alchemy quests do not exist since Quest is absent, so it goes unused.

backtomain.ogg[]

The crystal orbs do not fly out when you get a game over or head back to the title screen. The game just fades out.

bomb_appears.ogg[]

Bomb Gem only appears on Time Bomb mini-quest. However, because Quest mode doesn't exist, this sound goes unused.

clickflyin.ogg[]

Similarly to backtomain.ogg, the crystal orbs do not fly in when selected, the level just appears in a fade in when a game mode is selected.

combo1.ogg[]

The match sound combo1.ogg doesn't play this in-game.

firework_thump1.ogg[]

Same reason as firework_crackle.ogg. The other two sounds below are also for Quest mode.

firework_launch.ogg[]

Same reason as the sound above.

firework_crackle.ogg[]

This 3 sounds will play after the player complete Quest mode. Once more, because quest mode was removed, this goes unused too.

gem_countdown_destroyed.ogg[]

An alternate version of the bomb gem being destroyed, sounds more destructive than the original.

timebombexplode.ogg[]

tooltip.ogg[]

As there is no special hover text when you select a Special Gem in Classic, this goes unused.

Unused codes[]

If you modify your save file in Bejeweled Classic on gem's value like in Twist or 3, you can access secret and unused gems not used in the game.

Gems[]

Bomb Gem[]

Bomb Gem code still exists in the game, but because Quest mode was removed. If it countdown to zero, the game ends then crashes. The font for the bomb's counter also doesn't appear, but the steam still does. Can be seen here.

Doom Gem[]

Doom Gem code also exists from Bejeweled 3, but still unusable since you can't make matchless moves like in Twist. It does exist because in the video, you can't match it since Doom Gem graphics don't exist in the game files. Can be seen here.

Detonator[]

The Detonator all the way from Bejeweled Blitz still works the same way in Classic. Can be seen here.

Version differences[]

The iOS versions of the game are split into two different apps for iPhone and iPad: Bejeweled Classic and Bejeweled Classic HD. The Android version features universal screen support. The phone and tablet versions of the game feature different UI elements.

Screen Elements[]

Bejeweled Classic and Android (phone size screens)[]

BejeweledClassic iPhone&AndroidBG

The background used in the iOS and Android versions uses Ice Storm's ice trail in the middle, but the rest of the background is entirely different. The title screen is also hue-shifted. In the iOS version, tilting the device tilts the background.











iPadOS and Android (tablet size screens)[]

BejeweledClassic iPadBackground

The iPadOS' background uses an entirely different background that is unique from Bejeweled 3, there are also two foreground elements that make it so when you tilt the screen, the gyroscope makes it have a perspective view. In this background, there are 2 cliffs where the one on the left seems to have some sort of palace at the top. Some large boulders also seem to be falling or floating on the left cliff too. The rest are also cliffs and mountains and there is a giant sea at the bottom.




Unused icons[]

There are two variant icons that was unused in the home screen of Android devices. Instead, it only appear on the Play Store. Variant 1 first appeared then the variant 2 icon changes. But the variant 2 icon only appears for a short time then return back to the variant 1 icon.

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