Bejeweled Wiki
Bejeweled Wiki

Hint button is a feature used in most games of the Bejeweled series, though it is not present in certain games, such as Bejeweled Twist and Bejeweled Stars. In each game the Hint button is always located in the lower left of the screen. When clicked, it will indicate a gem that can be moved to make a match. The Hint button often targets Hypercubes when any are on the board.

In Bejeweled and Bejeweled 2, the Hint button will always afflict a penalty when used; it will decrease the score and the level progress bar, meaning the player must make more matches to complete the level and in Action mode, as well as reducing time limit in the Timer Bar. Note that if the Hint button is clicked again after a previous hint, a penalty will not take place. Another match must be made beforehand.


  • In Bejeweled and Bejeweled 2, it is important to avoid using the Hint button as it can lower the level-up tube and decrease the score (or in Cognito mode, no points on further moves in the current puzzle after using it), making the level harder to complete. This doesn't apply in Puzzle mode, where there is no penalty in making one.
  • Take note that in Bejeweled Blitz and some modes in Bejeweled 3 except for the DS version, although there are no penalties using the hint button, there is a recharge after pressing it for about 4 seconds. So, only use them when necessary and always watch for the recharge of it.




  • Diamond Mine, the Flash version of Bejeweled, Bejeweled on Java phones, Bejeweled on iPod, Bejeweled Twist and Bejeweled Stars are the only games in the series to not feature the Hint Button.
    • Hints in said games are triggered automatically, or do not trigger at all.
  • In the online versions of:
    • Bejeweled, it is not available and was advertised that this feature is in the Deluxe version.
      • Although, hints (distinctive as one with a sparkle on a gem along with the text "TAKE A HINT" on the hint button) will still appear if the player waits for a short while without making a match.
    • Bejeweled 2, it does not afflict a plenty when used. Although, this does not apply in Action mode; where only a portion of a Timer Bar increase (due to a valid move) will decrease when used (meaning that the player can use it without a plenty right at the beginning of this mode).