Dijeweled Multiplayer (pronounced "Dee-jeweled"), is a Bejeweled-based fan-project created by Greek programmer Konstantinos Mihalenas, known online as LDinos. It is itself a spin-off game to Dijeweled.
Unlike the original Dijeweled, the multiplayer version allows keyboard controls, which is also the exclusive method to peruse the menu. A mouse control option was added to allow swapping of gems only in v0.7.
The game gets discountinued. The multiplayer has been moved to a new Dijeweled game named Dijeweled Remastered.
Overview[]
Dijeweled Multiplayer reuses the mechanics present in Bejeweled Blitz and later, and is divided into three modes, Time Attack, Avalanche, and Lightning.
Time Attack[]
Time Attack, modeled after the Local battles mode in Bejeweled Blitz Live, has the player and one opponent (human or computer), compete to make more matches, points, and style points for a best-of-three contest per game. Each player tries to match as much gems as possible in the allotted time, with Multiplier Gems dropping in as a move destroys many gems, similar to Bejeweled Blitz. Gameplay ends after the timer ticks to zero, with both players sharing one timer that does not give pauses for either if they detonate a Lightning Gem or a Hypercube. The player who wins two or more categories wins the game.
Lightning[]
A version of Avalanche was revealed as a Beta. This mode works similar to Lightning in Bejeweled 3, where Multiplier Gems are switched in favor of Time Gems that add time to the Time Extension tank that replenishes time after the main timer ends, and also increments by one multiplier level for the time in the tank that is now added to the man timer. Time Gems will be increasingly rare to drop with each higher level, and if both the tank and timer are empty, the game is over. The contest is based solely on points, and the player with the higher score after the game's conclusion wins.
Avalanche[]
Similar to Avalanche in Bejeweled 3. The game starts with only 3 rows. The players are alternate per move. When it's one of the players's turn, the board fills up with several gems. Winner is the one who have not filled his board and the loser is the player who filled his board fully.
Version History[]
This article is currently under construction, so expect incomplete information. Any help with adding information is greatly appreciated. |
Version | Date | Changes |
---|---|---|
0.0 | January 14, 2018 | (Public release) This build was released to gather info from testers on CPU useage and FPS statistics.
|
0.1 | January 21, 2018 |
(Private release)
|
0.2 | January 24, 2018 |
(Private release)
|
0.3 | January 26, 2018 |
(Private release)
|
0.4 | January 27, 2018 |
(Private release)
|
0.5a | January 31, 2018 |
(Private release)
|
0.5b | February 5, 2018 | (First public release to Discord Server members)
|
0.6 | February 7, 2018 |
|
0.7 | February 13, 2018 |
|
0.8 | February 23, 2018 |
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0.9 | March 5, 2018 |
(Private Release)
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0.10a | March 7, 2018 |
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0.10b | March 12, 2018 |
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0.11a | March 16, 2018 |
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0.11b | March 17, 2018 |
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0.12a | March 25, 2018 |
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0.12b | March 27, 2018 |
|
0.13[April Fool] | April 1, 2018 | (Private Release)
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0.14 | April 10, 2018 |
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0.14b | April 11, 2018 |
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0.14c | April 11, 2018 |
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0.14d | April 11, 2018 |
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0.15 | 21 June 2018 |
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0.15b | 22 June 2018 |
|
Trivia[]
- Dijeweled Multiplayer was billed as a non-community effort that was solely produced by LDinos. However, traces of assets from community members can be seen, such as the gem cursor made by Luna Chase, and the voices supplied by iodbc. None of the assets that were present in the original Dijeweled were reprised in the multiplayer variant.
- Dijeweled Multiplayer was first teased in a video posted by LDinos on January 14[1]. Later, on February 3, a leak of a Screenshot of its 2-player version played by Rubycored and FireWithinMidnight was posted in the Bejeweled Fans Discord server[2].