Bejeweled Wiki
Bejeweled Wiki

Bejeweled 2 (referred as Bejeweled 2 Deluxe in some releases) is a match-3 game developed and published by PopCap Games. It is a sequel to Bejeweled, and is the second game to be released in the Bejeweled series.

Bejeweled 2 introduces several new features to the series including the addition of special gems, the debut of a universal space exploration theme, several different gameplay modes, unlockables and more.

Bejeweled 2 was initially released on November 5, 2004 for Windows, and has received ports for multiple consoles.


Power Gem Explosion- Bejeweled 2

Gameplay of Bejeweled 2's Classic Mode

As with the original Bejeweled, the game is focused on arranging gems into lines of 3 or more to clear them from the board. When a group of gems are cleared, more gems fall from above, which can produce cascades as they create matches of their own, earning extra points.

One of the major additions to Bejeweled 2 is the introduction of Special Gems. When more than 3 gems are matched at once, the matched gems will merge to create a special gem that can destroy multiple gems at once.

When 4 gems are lined up in a row or when gems are lined up in a L, T or + shape, a Power Gem is created, which destroys the 9 gems that surround it when matched. Power Gem detonations can trigger the effects of nearby Power Gems as well, and can destroy Hyper Cubes without triggering it's effects.

When 5 gems or more are lined up in a row, a Hyper Cube is created, that can destroy all the gems of it's color present on the board when swapped.

Exclusive to the Puzzle, Cognito and Finity modes of the game are Rocks and Bombs. Rocks cannot be matched and must be destroyed with a Power Gem or a Hyper Cube. A Bomb has a counter displaying on top of it that decreases it's number every time a match is made. When it reaches zero, the Time Bomb self-destructs, and destroys the 8 surrounding gems, similar to a Power Gem. When it is destroyed by a Power Gem, it detonates as well.

Game Modes[]

Bejeweled 2 features 9 game modes in total. Classic, Action, Puzzle, Endless, and Original (which is hidden) are available from the start, while Twilight, Hyper, Cognito and Finity are unlocked after reaching certain points of each game mode.

  • Classic is considered to be the main mode of the game. In Classic Mode, the player makes matches to score points and to fill the bar at the bottom to complete the level. The game ends when no more moves can be made.
  • Action plays in a similar fashion to Classic mode, except the bar retracts when a move is not made. The player must make matches to increment the bar. The bar must be filled completely to complete a level. The game ends when the bar completely recedes.
  • Puzzle involves the player attempting to clear a stage by clearing all the gems from the board. Puzzle Mode contains 80 puzzles, each being split into 16 different planets with 5 puzzles each.
  • Endless, as the name implies, never runs out of moves and the player may play as long as he/she wants. Like Classic, the player makes matches to fill a bar at the bottom. Completing levels increments the "necklace" that adorns the scoreboard and level counter.

    Secret Game Modes

In some versions of Bejeweled 2, all of these modes are unlockable by doing certain requirements and most of them can be accessed by clicking the Mystery Button at the bottom of the Main Menu screen. They are:

  • Twilight is a slowed-down version of Classic, with game speed being decreased drastically and the gem's gravity altering every time a match is made. It is unlocked when level 17 is completed in Classic. But in Windows Mobile/Palm OS version, it can be accessible from the scroll Menu within Title Menu. In most console versions it can be unlocked by reaching level 6 instead.
  • Hyper is a sped-up version of Action, with game speed being increased drastically. It is unlocked when level 8 is completed in Action. In most console versions, it can be unlocked by reaching level 6 instead.
  • Cognito reprises the same 80 puzzles from Puzzle, but every move now scores points. No score is awarded for a puzzle is a Hint is used. If no more moves can be made, the player is given the option to either reset the puzzle, undo some moves, or click hint to go back to the last solvable state (points are still given after this action is made). It is unlocked when Puzzle mode is completed.
  • Finity is a special variant of Action, with Rocks and Bombs are incorporated into the game field. Level-up bar increases and points can only be received with Special Gem detonations. It is unlocked when level 280 is completed in Endless mode. In most console versions, it can be unlocked by reaching level 11 in Endless.
  • Original is a game mode that replicates the original play style of the Normal mode from Bejeweled, where special gems cannot be created. Unlike the other secret modes, it is available from the start, although it is not displayed on the main menu screen. In the PC and console versions of the game, it is accessed by hovering the four game mode buttons clockwise eight times in the main menu. In the Windows Mobile/Palm OS version, the mode is unlocked by reaching level 18 in Classic.

Easter eggs

Main article: List of Bejeweled 2 codes

Beta elements[]

For the beta elements and unused content, see List of Bejeweled 2 pre-release and unused content.


Bejeweled 2 ost cover

Official cover for the Bejeweled 2 Soundtrack on Bandcamp

This game was composed by Peter Hajba (known by his scene-name Skaven) and its game music exists under the filename BeyondNetwork.mo3. Programs like Open ModPlug Tracker (abbreviated as OpenMPT) can open and edit MO3 files, but cannot be saved as MO3 (since MO3 compressor is a standalone software and not included in OpenMPT).

Track List[]

(2) Bejeweled 2 Suite

  • Beyond the Network
  • The Journey Begins
  • Rain of Lights
  • LightStorm
  • Sea of Amorphity
  • Masked Intentions
  • Routinoid
  • Tunnel Society V2
  • A New Beginning (Intro 2)
  • Silent Conquest
  • Schein
  • Choose and Contemplate
  • Breathing Love
  • Jewels of Denial

(3) Bejeweled 2 Theme

This track only works in the Main Menu

  • (4) Intro
  • (5) Unknown
  • (6) Autonomus 2.0

This track is played on the loading screen and on the main menu screen after finishing Final Destination.

  • (7) Final Destination
  • (8) Unknown


Bejeweled 2 has been re-released or ported several times.


Bejeweled 2 was released as a web game through Adobe Flash Player and the PopCap plugin. The web versions of Bejeweled 2 contained Classic and Action, with the PopCap plugin version exclusively containing a short version of Puzzle mode, which had 7 puzzles. The Flash and PopCap plugin versions have been preserved in some archival projects, including BlueMaxima's Flashpoint.


Bejeweled 2 was released for the PlayStation 2 on May 24, 2007 alongside AstroPop, in the compilation game PopCap Hits! Vol. 1. Bejeweled 2 was released as a downloadable title for the PlayStation 3 and PlayStation Portable. The PlayStation 3 version was released on January 29, 2009, and the PlayStation Portable version on June 29, 2010.

Bejeweled 2 was also released as a Xbox Live Arcade title for the Xbox 360. The Xbox 360 version is playable on Xbox One, Xbox Series X and Series S through the Backwards Compatibility program, as one of the first titles to be selected for the program. The Xbox version of Bejeweled 2 is also included in the EA Play subscription service, alongside Bejeweled 3. The Xbox 360 version of Bejeweled 2 is also included on the discs Xbox Live Arcade Unplugged: Volume 1 and PopCap Arcade: Vol. 1.

Bejeweled 2 was released for the WiiWare platform on the Wii Shop Channel for the Wii as part of the 10 Years of Bejeweled celebration, developed by Engine Software. This version of the game lacks the Original and secret game modes but adds Miis - which react to the player's gameplay, and perform a variety of emotions. This version of the game features a real-time rendered soundtrack due to size limits. The WiiWare version was discontinued alongside the closure of the Wii Shop Channel in 2019.

Mobile phones[]

Bejeweled 2 was released on the Pocket PC, Palm OS and Windows Phone by Astraware. This version features a real-time rendered soundtrack due to technical limitations, but features all the base game modes and has a screensaver function.

Bejeweled 2 was released on G-Mode phones in Japan under the title "Bejeweled" on October 5, 2009.[1] The port features visuals remade from scratch.

The iOS version of Bejeweled 2 was ported in 2008 (which went later under the name Bejeweled 2 + Blitz), which initially contained Classic and Action, but received an Endless mode and a special Blitz mode, which is a mobile port of the Facebook game Bejeweled Blitz. This version was delisted from the App Store in 2011, in which Bejeweled Classic and Bejeweled Blitz have replaced the app.[2] Bejeweled 2 on iOS isn't playable on devices running iOS 11 or higher due to the removal of 32-bit app support.

The Android version of Bejeweled 2 was ported in 2011. Bejeweled 2 on Android features significant changes from the original game, most similar to the iOS release of the game. This version of the game lacks the special Blitz mode and the landscape mode when the device is rotated in later versions. The game was delisted in 2015.

Arcade machines[]

Bejeweled 2 Arcade was released on Arcade Machines in 2005. Bejeweled 2 Arcade plays like the PC release of the game, but does not includes all modes except Arcade only mode. Currently, the game is only available on Arcade Machine emulators


Bejeweled 2 has appeared in many in-flight entertainment systems found in certain airlines.[3] The contents of the game vary between versions. The in-flight versions were developed by DTI. One known variation is a direct port of the PC game (found in the late 2000s) and another variation is an optimized version that runs on Android hardware (in newer systems). Footage of this version can be seen here.


  • Track (1) is very short (1.1 second) and it does not contain sound.
  • Tracks (4), (5), and (8) are not heard in the game.
  • The unknown tracks and Final Destination are not included in the Bejeweled 2 Suite (MP3) folder.
  • When the player starts a game of Action, Hyper, Puzzle, Finity or Cognito, the music starts from "A New Beginning".
  • Final Destination is only played when the player warps to El Sol in Puzzle.
  • If Hardware Acceleration is disabled;
    • The warp animation is of the screen stretching and ripping apart, rather than a wormhole.
    • Hypercubes move in circles, rather than in a square rotation morph.
    • Typing "network" in gameplay also disables the buttons and frames, similar to typing "noframe" during gameplay. If is enabled, the frames and buttons are still there.
    • Typing "network" while warping in network mode will cause an effect like a star explosion.
    • While warping in "network" mode, the screen stretches even further before going to the next level. This is the same when warping during normal gameplay and typing "network" during the warp transition.
    • Typing "nausea" during gameplay makes everything move like waves, including buttons, frames and the background, except the gems. The movement is also choppy and slow. If Hardware Acceleration is enabled, the background only moves, and the movement is smoother.
    • The "GO!", "EXCELLENT", "INCREDIBLE", "NO MOVES!" and the other messages that appear during gameplay have an animation of joining together and zooming out, where if Hardware Acceleration is enabled, the animation is the same, but during the moment where it pauses for a few seconds, the text zooms in and out slightly, before zooming out completely.
    • When selecting a game mode, the background stays there as the ring transition goes. However, if Hardware Acceleration is enabled, the background goes along with the ring transition.
  • In the latest version of this game, opening the options window and dragging it to the upper-left corner of the screen reveals an unselectable option called Automatic Update. However, it is possible to access this (in any version) by going to the properties folder and to change the section of DontUpdate to False.
  • According to the evidence found in the images folder, gems from Diamond Mine can be found.
  • In newer versions of the Computer version, the Help button (next to Quit, which brings up the How to Play screen) is replaced with More Games, which opens a browser and goes to the PopCap site.
  • In the Macintosh port of Bejeweled 2, the "Level Up" sound from Bejeweled can be found in the "sounds" folder.
  • According to the evidence found in the backdrops folder, the backdrops can be changed.
    • The optimal resolution for the backdrop is 1024x768 pixels.
  • Both Mac and Windows versions can have custom text, in one of the folders. It is also possible to edit the credits and add/remove information.
    • Early versions of Bejeweled have text in the default.xml file, (which contains all the text) that refers to Diamond Mine (the original name), right next to the text that refers to Bejeweled.
  • On October 10, 2010, the game was made available for free on PopCap's site as part of the 10 Years of Bejeweled celebration. The event lasted for one day.[4]
  • The WiiWare version of Bejeweled 2 is the first and only PopCap game to be released on the Nintendo Wii.
    • It would also be the only PopCap game to be released on a Nintendo home console until the release of Plants vs. Zombies: Battle For Neighborviille Complete Edition in 2021.
  • The WiiWare version of Bejeweled 2's real-time rendered music, even playing at full speed, sounds slightly more chiptuned and compressed than other ports' versions. Though, this is more noticeable in some tracks than others.
  • The Hyperspace(wormhole) animation is much faster on the mobile version of the game.
  • Bejeweled 3 was originally teased in the game credits.


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